Best Paper AwardIEEE TVCG (ISMAR 2026) · 2026Q1 Journal · JCR top 7.4%

Posture-Adaptive Azimuthal Guidance via a Forearm Vibrotactile Interface for VR Navigation

Jaehyeong Hwang1Hyeseong Jin1Chaeyong Park1
1Korea University
Posture-adaptive forearm vibrotactile navigation teaser

Although identical haptic guidance is provided, the perceived direction varies with arm posture; our posture-adaptive model corrects for this shift so intended and perceived directions align.

Abstract

While forearm-worn interfaces are effective for tactile navigation in VR, variations in arm posture during handheld controller use can distort directional perception. This paper presents a posture-adaptive compensation model designed to deliver consistent 2D azimuthal cues across changes in arm posture. In our first experiment, we quantified how the horizontal body-to-forearm angle and wrist rotation affected perceived azimuth, establishing an empirical basis for our computational model. Notably, the perceptual shift remained substantially smaller than the physical change in the body-to-forearm angle, evidencing hybrid integration of body-centered and device-centered reference frames. Based on these findings, we developed a user-adaptive compensation model that combines a representative-posture model with lightweight user adaptation to render intended azimuthal directions across changes in arm posture. Subsequent VR navigation experiments demonstrated that this user-adaptive model significantly improved directional accuracy and navigation efficiency, outperforming the posture-independent baseline by up to 22.4 percentage points. This work establishes a methodology for posture-adaptive, eyes-free navigation by mitigating posture-dependent distortions in directional communication.

Key Contributions

  • 1

    Quantified how the body-to-forearm angle and wrist rotation systematically shift the perceived azimuth of forearm vibrotactile cues, revealing a hybrid integration of body-centered and device-centered reference frames

  • 2

    Developed three posture-compensation models (Individual, Global, User-adaptive) and validated them via Leave-One-Subject-Out simulation; the hybrid User-adaptive Model (w = 0.45) achieved the lowest error

  • 3

    VR navigation study (N = 18) showed the User-adaptive Model improved directional accuracy by up to 22.4 percentage points and reduced trials-to-arrival by ~20% versus a posture-independent baseline at a 75° body-to-forearm angle

  • 4

    A short-term learning study (N = 5) showed directional accuracy rising from 51.2% to 86.6% after brief familiarization, confirming practical viability for real-world use

Forearm Vibrotactile Navigation System

Twelve ERM motors are arranged circumferentially and longitudinally across three velcro bands on the forearm. A fixed “anchor” motor always fires first to give a stable reference, followed by a target cue; phantom-sensation rendering across adjacent motors delivers continuous, fine-grained azimuthal cues beyond the physical motor positions.

Forearm-worn haptic armband hardware

Fig. 2. Armband configuration: 12 ERM motors distributed across three bands around the forearm.

Exp. 1: Azimuth Perception Under Posture Variation

Twenty-four participants judged the perceived direction of vibrotactile cues at three body-to-forearm angles (0°, 45°, 90°) and two wrist rotations. Perceived azimuth shifted systematically with body-to-forearm angle—but by a much smaller margin than the physical change, indicating a hybrid of body-centric and device-centric reference frames. Wrist rotation had only a weak, non-significant effect.

Experiment 1 setup with articulating arm rest

Fig. 5. Experiment 1 setup: the forearm was fixed at each target angle using an articulating arm rest.

Circular means of perceived azimuth across body-to-forearm angles

Fig. 6. Circular means of perceived azimuth per motor at 0°, 45°, and 90° body-to-forearm angle.

Posture-Adaptive Compensation Models

Using the Exp. 1 dataset, three compensation strategies were built and compared via Leave-One-Subject-Out cross-validation.

IMIndividual Model

User-specific azimuth profile built from a single participant's own calibration trials. Most tailored, but costly to collect and hard to generalize.

GMGlobal Model

Mean perceived-azimuth profile pooled across all participants. Consistent out-of-the-box, but does not reflect individual variation.

UMUser-adaptive Model

Hybrid of GM and few-shot IM data (SUM = w·SIM + (1−w)·SGM). Balances generalizability with personal calibration at low cost.

Simulation results comparing MAE by method and posture

Fig. 8. Simulation results by method and posture. UM matches IM's accuracy with much lower variance, especially at larger body-to-forearm angles.

Exp. 2: Posture-Adaptive VR Navigation

Eighteen participants navigated haptics-only VR mazes at two novel body-to-forearm angles (30° and 75°, reflecting HMD-controller and game-console-controller postures) using the Baseline (BM), Global (GM), and User-adaptive (UM) models. At the challenging 75° posture, UM reached 67.2% directional accuracy versus 44.8% for BM and 51.3% for GM, and required ~20% fewer trials to reach the destination.

VR navigation scene and controller postures

Fig. 10. (a) VR navigation scene; (b, c) 30° and 75° body-to-forearm postures with HMD and console controllers.

Navigation map examples

Fig. 11. Example navigation maps; squares mark start points and stars mark destinations.

Directional and nearby accuracy results

Fig. 12. Directional accuracy and nearby accuracy by method and posture.

Headline Results & Short-Term Learning

A follow-up summative study gave five participants a brief training-practice cycle with the User-adaptive Model at 75°. Directional accuracy rose from 51.2% to 86.6% (+35.4 percentage points, p < .01), confirming that the compensation model pairs well with rapid tactile-spatial learning.

30.7°

Avg. Perceived Shift

vs. 90° physical body-to-forearm change

19.08°

Min. Model MAE

User-adaptive Model at w = 0.45

+22.4pp

Accuracy Gain

UM vs. baseline at 75° posture

86.6%

Accuracy after Training

Up from 51.2% before familiarization

Citation

@article{Hwang2026:posture,
    author={Hwang, Jaehyeong and Jin, Hyeseong and Park, Chaeyong},
    journal={IEEE Transactions on Visualization and Computer Graphics}, 
    title={Posture-Adaptive Azimuthal Guidance via a Forearm Vibrotactile Interface for VR Navigation}, 
    year={2026},
    volume={X},
    number={X},
    pages={XXXX-XXXX},
    doi={10.1109/TVCG.2026.3747524}
}

This work was partly supported by the Institute of Information & Communications Technology Planning & Evaluation (IITP)-ICT Creative Consilience Program (IITP-2026-RS-2020-II201819) and by the National Research Foundation of Korea (NRF) (RS-2026-25483739) grant funded by the Korea government (MSIT).